Loop Hero all cards, combos, interactions, and synergies guide

Wasteland Road 5% chance of 1 slime/day - Cemetery Road 1 skeleton/3 days - Grove Road 1 ratwolf/2 days - Blood path Road 1 blood clot/4 days Wasteland where two battle fields overlap Village Road Heals 15+5*loop Gynasium camp building Ransacked village Road 1-4 ghouls/loop Village touching a vampire mansion Count's lands Road Heals 15+5*loop - A ransacked village becomes count's lands after 3 loops Wheat fields Road 1 scarecrow/4 days Farm camp building Must be placed touching a village, +5*loop healing village's effect Overgrown field Road 1 scarecrow/4 days Remove the attached village from a wheat field Creates field of blades during combat Ruins Road 1 scorch worm/2 days Supply depot camp building Grants random resource shard Swamp Road 1 mosquito/3 days, Herbalist's hut camp building Healing deals damage A Village? Road 1 wooden warrior/2 days One appears per 10 forest/thicket tiles placed Bridge Road - Bridge camp building Allows rivers to touch the road and pass under Spider cocoon Roadside 1 spider/day on an adjacent tiles - Vampire mansion Roadside Adds vampires to combat on adjacent tiles - Battle field Roadside 1 chest or mimic/loop - Defeated enemies on adjacent tiles might become ghosts Shipwreck Roadside 1 siren/loop, 1 chest/loop Battle field placed next to a river tile Defeated enemies on adjacent tiles might become ghosts Road lantern Roadside Decreases the maximum number of enemies on adjacent tiles - Goblin camp Roadside 1 goblin/day on an adjacent tiles One appears per 10 mountain/rock tiles placed Goblin lookout Roadside Adds goblin archer to adjacent tiles A goblin camp touching a swamp Bookery Roadside Replaces your cards when you pass Library camp building Abandoned bookery Roadside Adds tomes to combat on adjacent tiles - Bookery becomes an abandoned bookery after 20 exchanges Blood grove Roadside Devours enemies with less than 15% health Field kitchen camp building Must be placed touching a grove, thicket or forest Hungry grove Roadside Devours enemies with less than 20% health Remove the grove, forest, or thicket from a blood grove Occasionally attacks hero Bandit camp Roadside 1 bandit/2 days on an adjacent tile One appears per 2 villages Reed Roadside 1 fishman/3 days Bridge camp building A river tile becomes a reed when it touches the road Outpost Roadside Spawns an assistant on touching tiles War camp camp building Smith's forge Roadside 1 living armor/6 exchanges Upgrade smithy camp building Removes 2 unequipped items in exchange for a 20% damage reduction buff for 10 hits Chrono crystals Roadside Doubles the effect of a day on adjacent tiles First lich battle Rock Landscape +1% base HP - +1% base HP for each adjacent rock or mountain Mountain Landscape +2% base HP for each adjacent rock or mountain - Mountain peak Landscape +48% base HP, spawns 1 harpy/2 days A 3-by-3 square of rock/mountain +2% base HP for each adjacent rock or mountain Meadow Landscape Heals 2 HP at the start of each day - Blooming meadow Landscape Heals 3 HP at the start of each day Meadow touching a different tile Desert Landscape Lowers every creature's HP by 0.5% Intel center camp building Sand dunes Landscape Lowers all creature's HP by 1% Intel center camp building River Landscape Doubles effects of adjacent landscape tiles River camp building First river tile can only be placed on perimeter, subsequent rivers must build on the first Oasis Landscape -0.5% to hero's attack speed, -1% attack speed to all other creatures - Created when a river touches a desert/sand dunes tile Forest Landscape +1% hero attack speed Forest camp building Thicket Landscape +2% hero attack speed Forest camp building Burned forest Landscape +0.5 magic damage A forest/thicket tile in line with a storm temple Suburbs Landscape +1 XP per enemy killed Upgrade the gymnasium camp building After the first, must be placed touching another suburb Town Landscape +2 XP per enemy killed - Placing 5 suburbs in a + shape will create a town in the center Treasury Special Random resource for placing anything adjacent - Gives lots of resources if you fill all 8 adjacent tiles Empty treasury Special 1 gargoyle/3 days - A treasury becomes empty after placing 8 tiles adjacent to it Storm temple Special Strikes 2 targets in range/5 seconds Smelter camp building Beacon Special +40% movement, +20% attack speed - Temporal beacon Special Chance to spawn watcher Complete 12 loops Speeds time by 50% Lich's palace Special +5% to lich's HP and damage - Created when the chapter 1 boss spawns Arsenal Golden Creates additional item slot Smelter camp building Decreases item level by 15% Ancestral crypt Golden +3 HP for every soul killed, +1 resurrection Crypt camp building Removes HP bonus from armor Maze of memories Golden Takes up a lot of space Library camp building Fills any contiguous empty tiles with maze of memory tiles and rapidly increases the boss spawn meter Zero milestone Golden Evenly changes monster's strength depending on distance from zero milestone Alchemist's tent camp building Doesn't affect bosses

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