To the best of my knowledge, medieval sewers were little more than open air ditches. Rome's Cloaca Maxima is a good model, but it's the sewage system of a world capital. I doubt that my little dungeon-adjacent village could justify such an engineering project. So when you're in a village setting rather than a major city, how do you justify sewer dungeons? Or are you better off inventing some other kind of subterranean labyrinth and saving yourself the verisimilitude hassle?
D&D 5E - How do you make sewer dungeons believable?
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