The feat mobile is good to gain the 10ft extra movement and the free disengage after you attack. Better for a halfling as well to gain the speed, but also to save your cunning action to hide. Alertness is taken a bit by one of my players for the increase to initiative. I think some of the reason is to go first in combat and assassinate.
Don't forget the aim ability that came out to gain advantage if you do not use flanking rules. 2-weapon fighting is also good to make sure you can get backstab to deal damage.