Cyberpunk 2077 Double Jump or Charge Jump: Which to Choose

Cyberpunk 2077 Double Jump or Charge Jump are two leg upgrades you can get. They both offer some augmentation to jumps, but which is better? Here are what each can do for you, and which upgrade you should choose to get.

Would you rather live in peace as Mr. Nobody... or go down for all times in a blaze of glory?

December 10th.#Cyberpunk2077

— Cyberpunk 2077 (@CyberpunkGame) December 8, 2020

Cyberpunk 2077 Double Jump or Charge Jump: Which to Choose

The upgrades can be made by a Ripperdoc, but they're not cheap. They'll cost 45,000 Eurodollars, so you'll want to be smart about which you pick. You won't be locked in, as you can get both if you have the cash.

The Double Jump lets you make another jump after the first. You'll get some extra height, but more importantly, you'll get to traverse more aerial distance overall. It's versatile for both exploration and combat.

The Charge Jump lets you build up energy to make a single, large leap. The applications for this let you reach otherwise inaccessible areas across Night City. You don't need to stand still to charge, so you can use this ability to make a quick exit in combat.

If you have only the cash for one, we recommend the Double Jump first. It's more useful overall and will be relevant in more situations. It'll make exploration simpler, and give you an edge to reposition in combat. Save the Charge Jump for when you're going back to explore.

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